|
|
New Books/Educational Games
| Adventures of Ook and Gluk, Kung-Fu Cavemen from the Future |
| |
 |
| Description : |
|
In this all-new graphic novel, George Beard and Harold Hutchins present the sensational saga of two silly caveboys named Ook and Gluk. Ook and Gluk have a pretty awesome life growing up together in Caveland, Ohio, in 500,001 BC—even though they’re always getting in trouble with their nasty leader, Big Chief Goppernopper. But Ook and Gluk’s idyllic life takes a turn for the terrible when an evil corporation from the future invades their quiet, prehistoric town. When Ook, Gluk, and their little dinosaur pal, Lily, are pulled through a time portal to the year 2222 AD, they discover that the world of the future is even worse than the devastated one they came from. Fortunately, they find a friend in Master Wong, a martial arts instructor who trains them in the ways of kung fu, so that they may one day return home and make things right again. And, like the other Captain Underpants books, The Adventures of Ook and Gluk, Kung-Fu Cavemen from the Future features the world’s cheesiest animation technology, “Flip-O-Rama,” in every chapter.
|
| |
|
| Babymouse #13: Cupcake Tycoon |
| |
 |
| Description : |
| It's champagne wishes and cupcake dreams for Babymouse in Cupcake Tycoon. The school library is having a fund-raiser, and Babymouse is determined to raise the most money and WIN the GRAND PRIZE! Or . . . er, to help the school! The competition is fierce, but Babymouse will stop at nothing to get what she wants, even if it means outselling every last kid in school . . . including her nefarious nemesis, Felicia Furrypaws. The claws are out and the race is on in this absolutely PRICELESS Babymouse! |
| |
|
| 10 Days Across the Americas |
| |
 |
| Description : |
| Another destination in the 10-Days Travel Series. You have 10 Days in the Americas – Travel the Americas by jet, ship, and on foot. Plan your trip from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. |
| |
|
| Dixit |
| |
 |
| Description : |
|
The players have hands of oversized cards with various artistic pictures. The active player secretly selects one of his cards and gives a very brief description. The other players secretly select their own cards which match the description. The chosen cards are shuffled and revealed, then players vote on which was chosen by the active player. Each correct answer gives points to the guesser and the active player. Each incorrect answer gives points to the player who submitted the guessed card. However, if all of the guesses are correct -- or none of them are -- then the active player gets no points and all the other players get points. The game ends when the deck is empty. The greatest total wins the game. |
| |
|
| Equate Game |
| |
 |
| Description : |
|
Have fun creating equations crossword-style. Equate is a great math board game for family and classroom. Earn higher scores using division or fraction tiles and landing on premium board positions. For 2 to 4 players or teams. Many levels of play. |
| |
|
|
PrimePak |
| |
 |
| Description : |
Master multiplication facts and divisibility rules while having fun playing card games with this unique deck of 171 cards. In all four games players form factor sets. Because 80 = 8 x 10, the numbers 80, 8, and 10 form a factor set. Factor sets can have more than three numbers. For example, the set 42, 3, 2 and 7 is also a factor set. Prime wild cards are used for prime numbers only. Ages 7 to Adult.
| |
|
| Spot It! |
| |
 |
|
Description : |
|
There is always one, and only one, matching symbol between any 2 cards in this party game. Spot it and you win! A sharp eye and a little bit of speed is all it takes to become a Spot it! master.
|
| |
|
| 39 Clues #10: Into the Gauntlet |
| |
 |
| Description : |
|
Throughout the hunt for the 39 Clues, Amy and Dan Cahill have uncovered history's greatest mysteries and their family's deadliest secrets. But are they ready to face the truth about the Cahills and the key to their unmatched power? After a whirlwind race that's taken them across five continents, Amy and Dan face the most difficult challenge yet- a task no Cahill dared to imagine. When faced with a choice that could change the future of the world, can two kids succeed where 500 years worth of famous ancestors failed?
| |
|
| Red Blazer Girls: The Ring of Rocamadour |
| |
 |
| Description : |
|
It all began with The Scream. And ended with . . . well, if we told you that, it wouldn’t be a mystery! But in between The Scream and The Very Surprising Ending, three friends find themselves on a scavenger hunt set up for a girl they never met, in search of a legendary ring reputed to grant wishes. Are these sleuths in school uniforms modern-day equivalents of Nancy, Harriet, or Scooby? Not really, they’re just three nice girls who decide to help out a weird lady, and end up hiding under tables, tackling word puzzles and geometry equations, and searching rather moldy storage rooms for “the stuff that dreams are made of” (that’s from an old detective movie). Oh, and there’s A Boy, who complicates things. As boys often do.
| |
|
| Guys Read: Funny Business |
| |
 |
| Description : |
| Funny Business is based around the theme of—what else?—humor, and if you’re familiar with Jon and Guys Read, you already know what you’re in store for: ten hilarious stories from some of the funniest writers around. Before you’re through, you’ll meet a teenage mummy; a kid desperate to take a dip in the world’s largest pool of chocolate milk; a homicidal turkey; parents who hand over their son’s room to a biker; the only kid in his middle school who hasn’t turned into a vampire, wizard, or superhero; and more. And the contributor list includes bestselling author, award winners, and fresh new talent alike: Mac Barnett, Eoin Colfer, Christopher Paul Curtis, Kate DiCamillo (writing with Jon Scieszka), Paul Feig, Jack Gantos, Jeff Kinney, David Lubar, Adam Rex, and David Yoo. |
| |
|
|
Missing Golden Ticket and Other Splendiferous Secrets |
| |
 |
| Description : |
|
Spotty Powder–the missing chapter from Charlie and the Chocolate Factory –available for the first time! In Charlie and the Chocolate Factory, Charlie Bucket loves chocolate. And Mr. Willy Wonka, the most wondrous inventor in the world, is opening the gates of his amazing chocolate factory. Charlie just needs one golden ticket, and Mr. Wonka's delicious treats could all be his. . . . But what's missing? Who is Miranda Piker? And did Mr. Wonka really invent a spotty powder that would keep kids out of school? Find out in the top-secret chapter that was taken out of the original book!
|
| |
|
| On the Blue Comet |
| |
 |
| Description : |
One day in a house at the end of Lucifer Street, on the Mississippi River side of Cairo, Illinois, eleven-year-old Oscar Ogilvie’s life is changed forever. The Crash of 1929 has rippled across the country, and Oscar’s dad must sell their home—with all their cherished model trains—and head west in search of work. Forced to move in with his humorless aunt, Carmen and his teasing cousin, Willa Sue, Oscar is lonely and miserable—until he meets a mysterious drifter and witnesses a crime so stunning it catapults Oscar on an incredible train journey from coast to coast, from one decade to another. Filled with suspense and peppered with witty encounters with Hollywood stars and other bigwigs of history, this captivating novel by Rosemary Wells, gorgeously illustrated by Bagram Ibatoulline, resonates with warmth, humor, and the true magic of a timeless adventure.
|
| |
|
| Ranger's Apprentice #9: Halt's Peril |
| |
 |
| Description : |
|
The renegade outlaw group known as the Outsiders may have been chased from Clonmel, but not before killing Halt's only brother. Now Rangers Halt and Will, along with the young warrior Horace, are in pursuit. The Outsiders have done an effective job of dividing the kingdom into factions and are looking to overtake Araluen. It will take every bit of skill and cunning for the Rangers to survive. Some may not be so lucky.
. |
| |
|
| Reckless |
| |
 |
| Description : |
Beyond the mirror, the darkest fairy tales come alive. . . .
For years, Jacob Reckless has enjoyed the Mirrorworld’s secrets and treasures. Not anymore. His younger brother has followed him. Now dark magic will turn the boy to beast, break the heart of the girl he loves, and destroy everything Jacob holds most dear. . . . Unless he can find a way to stop it. |
| |
|
| Rivalry: Mystery at the Army-Navy Game |
|
 |
| Description : |
Teen sportswriters Stevie Thomas and Susan Carol Anderson are thrilled to be covering "America's Game." The Black Knights of Army and the Midshipmen of Navy have met on the football field since 1890, and it's a rivalry like no other, filled with tradition. But this year, the match-up is also filled with intrigue.
For weeks, Stevie and Susan Carol have been spending time at Annapolis and West Point, getting to know the players, and coaches. And the secret service agents. Since the president will be attending the game, security will, of course, be tighter than tight. As the game draws nearer Stevie and Susan Carol can tell that the agents are getting tenser.
But as usual when Stevie and Susan Carol cover a big event--nothing is quite as it seems, and the coaches aren't the only ones calling plays...
| |
|
| Art and Max |
| |
 |
| Description : |
|
Max and Arthur are friends who share an interest in painting. Arthur is an accomplished painter; Max is a beginner. Max’s first attempt at using a paintbrush sends the two friends on a whirlwind trip through various artistic media, which turn out to have unexpected pitfalls. Although Max is inexperienced, he’s courageous—and a quick learner. His energy and enthusiasm bring the adventure to its triumphant conclusion. Beginners everywhere will take heart. |
| |
|
| Bats at the Ballgame |
| |
 |
| Description : |
Hurry up! Come one—come all! We’re off to watch the bats play ball! You’ll never forget your first game: the green so green, the presence of heroes past, and togetherness with family and friends, rooting for the home team.
But you think humans are the only ones who enjoy America’s national pastime? Grab your bat—the other kind—and your mitt, and join these captivating bats as they flutter off to watch their all-stars compete. How about a mothdog? Or some Cricket Jack?
In sweeping compositions that transport fans to the rightside-up and upside-down world of bats at play, Brian Lies treats us to a whole new ballgame.
| |
|
| Potato Chip Science: 29 Incredible Experiments |
| |
 |
| Description : |
| Pure genius, and the kind of idea that comes along once in a decade. Potato Chip Science is the book and kit that’s an irresistible introduction to the pleasure of science for 8- to 12-year-olds. Here are 29 incredible experiments—plus one edible project—that use potato chips, potatoes, potato chip bags, tubes, and lids. Like Pop Bottle Science and Bones Book and Skeleton, it’s a book-with-stuff that is alive with possibilities, merging creative fun, and completely safe activities, with lessons drawn from ecology, biology, forensics, acoustics, aeronautics, optics, and more. All packaged inside a potato chip bag! | |
|
| I Am Number Four |
| |
 |
| Description : |
|
Nine of us came here. We look like you. We talk like you. We live among you. But we are not you. We can do things you dream of doing. We have powers you dream of having. We are stronger and faster than anything you have ever seen. We are the superheroes you worship in movies and comic books—but we are real.
Our plan was to grow, and train, and become strong, and become one, and fight them. But they found us and started hunting us first. Now all of us are running. Spending our lives in shadows, in places where no one would look, blending in. we have lived among you without you knowing.
But they know.
They caught Number One in Malaysia. Number Two in England. And Number Three in Kenya. They killed them all.
I am Number Four.
I am next. | |
|
| Maze Runner |
| |
 |
| Description : |
When Thomas wakes up in the lift, the only thing he can remember is his first name. His memory is blank. But he’s not alone. When the lift’s doors open, Thomas finds himself surrounded by kids who welcome him to the Glade—a large, open expanse surrounded by stone walls.
Just like Thomas, the Gladers don’t know why or how they got to the Glade. All they know is that every morning the stone doors to the maze that surrounds them have opened. Every night they’ve closed tight. And every 30 days a new boy has been delivered in the lift.
Thomas was expected. But the next day, a girl is sent up—the first girl to ever arrive in the Glade. And more surprising yet is the message she delivers.
Thomas might be more important than he could ever guess. If only he could unlock the dark secrets buried within his mind. | |
|
| Bink and Gollie |
| |
 |
| Description : |
Meet Bink and Gollie, two precocious little girls — one tiny, one tall, and both utterly irrepressible. Setting out from their super-deluxe tree house and powered by plenty of peanut butter (for Bink) and pancakes (for Gollie), they share three comical adventures involving painfully bright socks, an impromptu trek to the Andes, and a most unlikely marvelous companion. No matter where their roller skates take them, at the end of the day they will always be the very best of friends. Full of quick-witted repartee, this brainchild of Newbery Medalist Kate DiCamillo and award-winning author Alison McGhee is a hilarious ode to exuberance and camaraderie, imagination and adventure, brought to life through the delightfully kinetic images of Tony Fucile. | |
|
|
|